YOUR DESERT. YOUR ARRAKIS. YOUR DUNE

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A beginning is the time for taking the most delicate care that the balances are correct.

- from the Manual of Muad’Dib by the Princess Irulan

Dune - Adventures in the Imperium

Core Rulebook Standard Edition

The Dune: Adventures in the Imperium core rulebook contains:

  • Everything you need to create your own stories of intrigue and adventure.

  • An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more.

  • Guidelines for novice and experienced gamemasters on running Dune-themed adventures.

  • Rules for creating a noble House of your own.

  • An introductory adventure designed to quickly get you and your players into the byzantine plots of the Imperium on Arrakis.

  • Includes PDF copy.

Agents of Dune

Deluxe Starter Set

ARRAKIS IS YOURS

The Agents of Dune Deluxe Starter Set offers a complete introduction to the world of Dune and the Dune: Adventures in the Imperium roleplaying game. The box contains everything you need to start playing, with no preparation required.

Even if you are new to Dune or roleplaying games, this set guides you through an epic story where your characters are the heroes.

The Agents of Dune box set contains:

  • A complete 116-page adventure with step-by-step guidance as you play!!

  • 5 character folios for the members of House Nagara.

  • Two 50-card decks detailing NPCs, Assets, and Traits for use during play.

  • A complete spice harvesting system to keep track of your successes or failures in running Arrakis.

  • 3 Handouts and 4 zone maps that bring the experience of Arrakis to your gaming table.

  • 54 tokens and 2 Trackers for Momentum, Threat, and Determination.

  • Five custom D20s featuring the symbol of the great sandworms of Arrakis.

  • Also included in the box is a code to receive a free digital copy of the Dune: Adventures in the Imperium Core Rulebook to expand your campaign even further after play.

ON ARRAKIS

Your Desert. Your Arrakis. Your Dune.

Who asks for justice? We make our own justice.
We make it here on Arrakis - win or die.


- Duke Leto

MASTERS of Dune

Masters of Dune is an epic 166-page campaign book that can be run on its own or as a continuation of the Agents of Dune Deluxe Starter Set. Play as the renowned House Nagara or create a new House to tame Arrakis.

  • Seek out the elusive Fremen to gain their trust and allegiance.

  • Engage in exciting space battles on behalf of the mysterious Guild.

  • Visit the industrial hellscape of Giedi Prime.

  • Mine spice on Arrakis to quench the insatiable need of the Imperium.

  • Discover the wisdom of the secretive Bene Gesserit if you can pass their deadly tests and prove yourself worthy of the Sisterhood’s trust.

  • Politic on Kaitain against the Emperor and the Landsraad council, where you might play one side against another.

While Masters of Dune is a complete adventure, you need access to the game rules. The Dune - Adventures in the Imperium Core Rulebook has these; however, the Agents of Dune Deluxe Starter Set also contains all you need to play.

SAND AND DUST

ARRAKIS: SOURCE OF THE SPICE.

This sourcebook for the Dune: Adventures in the Imperium roleplaying game takes you to the desert world, Arrakis, and explores the secrets of the spice!

  • A 156-page US letter size high-quality sewn hardback packed with full-color art.

  • An overview of the planet Arrakis, known as Dune, its history and features.

  • A host of new options for Fremen player characters, including new archetypes, talents, and rules for riding the great sandworms!

  • An in-depth look at spice harvesting and those who try to smuggle and stockpile it secretly.

  • A gazetteer of the cities of Carthag and Arrakeen, including their layout, noteworthy landmarks, and what life is like for the people of each city.

  • New campaign options as Smugglers, Fremen, and Merchants, as well as new spice-related talents.

  • A complete adventure ‘The Water Must Flow’ that involves the player characters in a deadly plot during a water shortage on Arrakis.

A digital copy of this book will be provided.

Dune: Desert Planet -

Adventure Compendium Vol 1

The 126-page full-colour hardcover Desert Planet - Adventure Compendium Vol. 1 includes three all-new adventures designed to introduce Arrakis to your group and begin your campaign.

  • Heat and Dust: An invitation to dine with House Atreides brings an opportunity to make new friends and enemies.

  • Blood in the Water: Searching for a lost water shipment is far more trouble than the characters expect.

  • A Storm of Blades: A Fremen asks for the characters’ help to rescue their cousin from a Harkonnen prison.

The book collects some of the most popular digital release adventures into a new Arrakis campaign:

  • Shaitain’s Bargain

  • Coriolis Storm

  • Time is a Narrow Door

  • Desert Flower

Each adventure can be played as a standalone scenario or collated into a single campaign.

Dune: Fall of the Imperium

Campaign Sourcebook

The time of the Imperium is ending. Emperor Shaddam IV is about to enact a plan to destroy the popular House Atreides using their old enemy, House Harkonnen. But this is merely the spark that sets the Known Universe on fire.

In this epic campaign sourcebook, you can experience the events of Frank Herbert’s groundbreaking novel Dune as part of the incredible story. While the main events may be set, the fate of your House is not.

This campaign takes you from the Imperium Era to the Ascension of Muad’Dib Era. It includes details on continuing your campaign in the new regime, including the Qizarate as a new faction, and elaborates on the state of the Known Universe after Paul takes the throne. The campaign itself is broken into four Acts, each with three full adventures, several more story seeds, and detailed expansion advice.

The time of the Imperium is at an end. Will your House prosper or become just one more forgotten casualty in a war across a million worlds?

BEYOND ARRAKIS

The Guild and the entire Universe depend on spice. He who can destroy a thing controls a thing.

- Paul Atredies

Dune: The Great Game:

Houses of the Landsraad

BEYOND ARRAKIS LIE A MILLION WORLDS AND A MILLION ENEMIES

The Great Game: Houses of the Landsraad is a complete 128-page supplement for Dune - Adventures in the Imperium that expands your campaign away from Arrakis into the vast and deadly Imperium.

The Great Game: Houses of the Landsraad includes:

  • Comprehensive detail on the nature and politics of the Landsraad council.

  • Secrets of the art of Kanly, the rules that govern assassination by blade or poison, and how to manage a deadly war of assassins.

  • Expanded notes on CHOAM and The Spacing Guild, with options and new talents for both.

  • Full dossiers on an array of the most important Houses of the Landsraad.

  • Rules for space travel and managing journeys across the Imperium, with or without the Guild.

  • New rules for building any of the ‘million worlds’.

  • A complete system for House management.

Dune: Power And Pawns:

The Emperors Court

THE GOLDEN LION THRONE, THE CENTER OF THE KNOWN UNIVERSE

Power and Pawns: The Emperor’s Court is a complete 144-page supplement that lays bare the secrets of the Imperium as well as a host of new factions and campaign options to bring your Dune: Adventures in the Imperium game to the next level.

Power and Pawns: The Emperor’s Court includes:

  • An in-depth look at the Emperor’s Court and the Imperial homeworld of Kaitain.

  • A host of new character options for Sardaukar, Tleilaxu Face Dancers, Twisted Mentats, Ginaz Swordmasters, and Suk Medical School Graduates.

  • Details on the mysterious planet of Ix and the advanced technology of House Vernius.

  • Gamemaster guidance on running political campaigns and creating complex intrigues.

  • A complete adventure ‘Blood and Riches’ where the player characters must negotiate a tense conflict between two great Houses that might plunge the Imperium into war.

The fate of your House is in your hands, its rise only limited by your ambition and perhaps your ruthlessness.

Bundles

When you are together, you can share a common catastrophe.

- The Stolen Journals

Dune: Adventures in the Imperium

Campaign Bundle

Save over £95 with this special bundle offer!

Begin your Adventures in the Imperium with this fantastic deal, including everything you need to play at an amazing price!

The Dune Campaign Bundle contains:

  • The Standard Edition Core Rulebook

  • The Gamemaster's Toolkit

  • Sand and Dust: The Arrakis Sourcebook, featuring over 150 pages of rules, options, and information on the desert planet.

  • A FREE copy of the Agents of Dune Deluxe Starter Set, which includes everything you need to start playing with no preparation required!

  • The Masters of Dune Campaign Book, continuing the adventure from Agents of Dune, and taking you beyond Arrakis into the Known Universe.

  • FREE copies of the Agent Asset Deck and The Architect Asset Deck.

  • PDF versions of the Core Rulebook, Gamemaster's Toolkit, Sand and Dust, Agents of Dune, and Masters of Dune.

Dune: Adventures in the Imperium

Gamemaster's Bundle

Save £20 with this special bundle offer!

ARRAKIS. DUNE. DESERT PLANET.

The Dune RPG Gamemaster's Bundle Contains:

  • A stunning 336-page standard edition Core Rulebook, everything you need to create adventures on the sands of Arrakis.

  • A beautiful journal containing both character and House sheets, as well as lined, graph, and blank paper to record your adventures and secrets.

  • The Gamemaster's Toolkit: a striking panorama of Arrakis containing all the tables and charts you need for play, as well as a 32-page booklet containing ready-made intrigues, encounters, and an adventure generator.

  • PDF versions of both the Core Rulebook and the Gamemaster's Toolkit.

  • And a FREE set of custom-designed Arrakis dice in marbled sand color.

Dune - Adventures in the Imperium

Player's Bundle

Save around 25% with this special discount bundle.

ARRAKIS. DUNE. DESERT PLANET.

The Dune RPG Player's Bundle Contains:

  • A stunning 336-page standard edition Core Rulebook, everything you need to create adventures on the sands of Arrakis.

  • A beautiful journal containing both character and House sheets, as well as lined, graph, and blank paper to record your adventures and secrets.

  • A set of FREE custom-designed Arrakis dice in marbled sand color.

  • You will receive a PDF copy of this rulebook upon order.

AccesSories

Ahh, but the dice cannot
read their own spots.


- Bijaz

Dune: Adventures in the Imperium
Gamemaster's Toolkit

Protect your secrets with the official Dune: Adventures in the Imperium Gamemaster's Screen, a high-quality multi-panel portrait format screen that features plenty of content to control the greatest power in the universe.

This four-panel decorated screen includes a 32-page booklet offering all manner of gamemaster support. The perfect way to build your story and perhaps even your legacy on the dunes of Arrakis.

Dune: Adventures in the Imperium
Player's Journal

Secrets are the most powerful weapons in the Imperium. Codes and messages are hidden among the most innocuous glance or most casual sentence. The secrets you learn might save your life, or your House, so they are best kept careful track of in this elegantly designed 160-page journal.

Includes character and house record sheets with each repeating 32-page folio. Also contains lined, square, and blank paper beautifully rendered in matching graphics.

I never could bring myself to trust a traitor. Not even a traitor I created.

When you strike from the shadows, you need the right leverage. This deck of 56 cards details the assets a master manipulator might use to destroy their enemies from afar, from soldiers to spies, ornithopters to artillery, secrets to stolen files, and even face dancers to informants. Each card fully details an individual asset and how you can use it in the game, giving you everything you need at your fingertips to become the secret puppetmaster of your enemies.

Dune: Architect Asset Deck

Dune: Agent Asset Deck

When you face your enemies, you need the equipment to prevail. This deck of 56 cards details the assets an agent of a noble House might use to face their enemies, from maula pistols to lasguns, filmbooks to Fremkits, and even sapho to spice. Each card fully details an individual asset and how you can use it in the game, giving you everything you need at your fingertips when fighting for the honor of your House.

Dune: Adventures in the Imperium
Dice Set - Arrakis

A beautiful set of custom dice, spot wormsign on these sand-colored dice and bring the power of the Makers to your Dune: Adventures in the Imperium game.

Pack contains five twenty-sided dice, colored in sand yellow with brown rock marbling and cinnamon numbering. Each dice carries a custom symbol of Shai-Hulud on one face.

A set of custom Dune: Adventures in the Imperium dice, blue as the Eyes of Ibad. See the far future and navigate the murky world of Dune with the clarity of the spice Melange.

This pack contains five twenty-sided dice, colored translucent blue with silver numbering. Each dice carries a custom symbol of Shai-Hulud on one face.

Dune: Adventures in the Imperium
Dice Set - Arrakis Melange

Dune: Adventures in the Imperium
Dice Set - Atreides

Choose your side in the most famous kanly vendetta of the Imperium! Side with the noble House Atreides with this beautiful custom dice set.

Pack contains five twenty-sided dice, colored in marbled green with gold numbering. Each dice carries a custom symbol of the Atriedes Hawk on one face.

Dune: Adventures in the Imperium
Dice Set - Harkonnen

Choose your side in the most famous kanly vendetta of the Imperium! Side with the deadly House Harkonnen with this beautiful custom dice set.

Pack contains five twenty-sided dice, colored in blood red with silver numbering. Each dice carries a custom symbol of the Harkonnen Sigil on one face.